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      • ์™œ โ€œ์ „๋‹จ(shear)โ€์ด ๊ทธ๋ ‡๊ฒŒ ์ค‘์š”ํ•œ๊ฐ€
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๐Ÿ“ƒTactileLab

tactile
simulation
sim2real
TactileLab: Efficient Shear-Sensitive Tactile Simulation for Dexterous Sim2Real Robotic Manipulation
Published

April 1, 2026

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์„œ๋ก 

์™œ โ€œ์ „๋‹จ(shear)โ€์ด ๊ทธ๋ ‡๊ฒŒ ์ค‘์š”ํ•œ๊ฐ€

๋ฌผ๊ฑด์„ ์†๊ฐ€๋ฝ์œผ๋กœ ์ง‘์–ด ๋“ค ๋•Œ ์šฐ๋ฆฌ๊ฐ€ ๋ฏธ๋„๋Ÿฌ์ง์„ ๋ง‰์„ ์ˆ˜ ์žˆ๋Š” ์ด์œ ๋Š”, ํ”ผ๋ถ€๊ฐ€ ๋‹จ์ˆœํžˆ โ€œ์–ผ๋งˆ๋‚˜ ์„ธ๊ฒŒ ๋ˆŒ๋ ธ๋Š”๊ฐ€(normal contact)โ€๋งŒ ๋А๋ผ๋Š” ๊ฒƒ์ด ์•„๋‹ˆ๋ผ โ€œํ‘œ๋ฉด์ด ์˜†์œผ๋กœ ์–ผ๋งˆ๋‚˜ ๋ฐ€๋ ธ๋Š”๊ฐ€(tangential/shear motion)โ€๊นŒ์ง€ ํ•จ๊ป˜ ๋А๋ผ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ์ปต์„ ๋“ค ๋•Œ ์†๊ฐ€๋ฝ ํ”ผ๋ถ€๊ฐ€ ์‚ด์ง ๋Œ๋ฆฌ๋Š” ๊ทธ ๊ฐ๊ฐ - ๊ทธ๊ฒƒ์ด ๋ฐ”๋กœ ์ „๋‹จ์ž…๋‹ˆ๋‹ค. ์ „๋‹จ ์ •๋ณด๊ฐ€ ์—†์œผ๋ฉด ๋กœ๋ด‡์€ ๋ฌผ์ฒด๊ฐ€ ๋ง‰ ๋ฏธ๋„๋Ÿฌ์ง€๊ธฐ ์‹œ์ž‘ํ•˜๋Š” ์ˆœ๊ฐ„(incipient slip)์ด๋‚˜ ์ ‘์ด‰์ด ์‹œ๊ฐ„์— ๋”ฐ๋ผ ์–ด๋–ป๊ฒŒ ๋ณ€ํ•ด ๊ฐ€๋Š”์ง€๋ฅผ ์•Œ์•„์ฑŒ ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

๋น„์ „ ๊ธฐ๋ฐ˜ ์ด‰๊ฐ ์„ผ์„œ(GelSight ๊ณ„์—ด, TacTip ๊ณ„์—ด)๋Š” ๋ถ€๋“œ๋Ÿฌ์šด ํƒ„์„ฑ๋ง‰์˜ ๋ณ€ํ˜•์„ ์นด๋ฉ”๋ผ๋กœ ๊ด€์ฐฐํ•ด ๊ณ ํ•ด์ƒ๋„์˜ ๊ณต๊ฐ„ ์ •๋ณด์™€ ํ’๋ถ€ํ•œ ์‹œ๊ฐ„ ์ •๋ณด๋ฅผ ์ฝ์–ด๋ƒ…๋‹ˆ๋‹ค. ๋ฌธ์ œ๋Š” ํ•™์Šต ๊ทœ๋ชจ์ž…๋‹ˆ๋‹ค. ์†์žฌ์ฃผ(dexterity)๊ฐ€ ํ•„์š”ํ•œ ์กฐ์ž‘ ์ •์ฑ…์„ ๊ฐ•ํ™”ํ•™์Šต์œผ๋กœ ์–ป์œผ๋ ค๋ฉด ์ˆ˜๋งŽ์€ ์‹œ๋„๊ฐ€ ํ•„์š”ํ•œ๋ฐ, ์ด๋ฅผ ์‹ค๋ฌผ ๋กœ๋ด‡๊ณผ ๋ถ€๋“œ๋Ÿฌ์šด ์„ผ์„œ๋กœ ๋ฐ˜๋ณตํ•˜๋Š” ๊ฒƒ์€ ๋น„ํ˜„์‹ค์ ์ž…๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์—์„œ ํ•™์Šตํ•œ ๋’ค ์‹ค๋ฌผ๋กœ ์˜ฎ๊ธฐ๋Š” Sim2Real์ด ํ‘œ์ค€ ์ „๋žต์ด ๋˜์—ˆ๊ณ , ํ•ต์‹ฌ์€ โ€œํ™•์žฅ ๊ฐ€๋Šฅํ•œ(scalable) ์ด‰๊ฐ ์‹œ๋ฎฌ๋ ˆ์ด์…˜โ€์ž…๋‹ˆ๋‹ค.

์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ์˜ ๋‘ ๊ฐˆ๋ž˜, ๊ทธ๋ฆฌ๊ณ  ๋นˆ ์นธ

๋ณธ ๋…ผ๋ฌธ์€ ๊ธฐ์กด ์ด‰๊ฐ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๊ฐ€ ๋Œ€์ฒด๋กœ ๋‘ ๋ถ€๋ฅ˜๋กœ ๋‚˜๋‰œ๋‹ค๊ณ  ์ง„๋‹จํ•ฉ๋‹ˆ๋‹ค.

  • ๋ณ€ํ˜•์ฒด(deformable) ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ: ํƒ„์„ฑ๋ง‰์˜ ์ˆœ์‘(compliant) ์ ‘์ด‰์„ ๋†’์€ ์ถฉ์‹ค๋„๋กœ ๋ชจ๋ธ๋งํ•˜์ง€๋งŒ(์˜ˆ: SimTac ๊ฐ™์€ ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ์ ‘๊ทผ), ๋Œ€๊ทœ๋ชจ ๊ฐ•ํ™”ํ•™์Šต์—๋Š” ๋„ˆ๋ฌด ๋А๋ฆฝ๋‹ˆ๋‹ค.
  • ๊ฐ•์ฒด(rigid-body) ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ: ๋น ๋ฅด๊ณ  ํ™•์žฅ์„ฑ์ด ์ข‹์ง€๋งŒ, ๋ณดํ†ต ๊นŠ์ด(depth) ๋น„์Šทํ•œ ์‹ ํ˜ธ, ํž˜(force) ๋น„์Šทํ•œ ์‹ ํ˜ธ, ํ˜น์€ ์••์ถ•๋œ ์ ‘์ด‰ ์‹ ํ˜ธ๋งŒ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค(Tactile Gym ๊ณ„์—ด ๋“ฑ). ๊ทธ๋ž˜์„œ ๋ฒ•์„  ์ ‘์ด‰ ์ถ”๋ก ์—๋Š” ์ž˜ ๋งž์ง€๋งŒ, ์ „๋‹จยท๋ฏธ๋„๋Ÿฌ์งยท์ ‘์„  ์šด๋™์ด ์ค‘์š”ํ•œ ํƒœ์Šคํฌ์—๋Š” ์•ฝํ•ฉ๋‹ˆ๋‹ค.

๋…ผ๋ฌธ์ด ์งš๋Š” ํ•ต์‹ฌ ํ†ต์ฐฐ์€ ๋ถ€๋ถ„ ๊ด€์ธก์„ฑ(partial observability) ๋ฌธ์ œ์ž…๋‹ˆ๋‹ค. ๊นŠ์ด๋งŒ ๋ณด๋Š” ๊ด€์ธก(depth-only observation) ์œผ๋กœ๋Š” ์ ‘์ด‰์ด ์‹œ๊ฐ„์— ๋”ฐ๋ผ ์–ด๋–ป๊ฒŒ ์ง„ํ™”ํ•˜๋Š”์ง€๋ฅผ ์„ค๋ช…ํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค. ์„œ๋กœ ๋‹ค๋ฅธ ์ ‘์ด‰ ์ƒํƒœ๊ฐ€ ์ˆœ๊ฐ„์ ์œผ๋กœ๋Š” ๊ฑฐ์˜ ๊ฐ™์€ ๊นŠ์ด ์‹ ํ˜ธ๋ฅผ ๋งŒ๋“ค๋ฉด์„œ๋„ ๋ฏธ๋ž˜์—๋Š” ์ „ํ˜€ ๋‹ค๋ฅธ ๊ฒฐ๊ณผ๋กœ ์ด์–ด์งˆ ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ์ฆ‰ โ€œ์ง€๊ธˆ ์–ผ๋งˆ๋‚˜ ๊นŠ์ด ๋ˆŒ๋ ธ๋‚˜โ€๋Š” ๊ฐ™์•„ ๋ณด์—ฌ๋„ โ€œ์–ด๋А ๋ฐฉํ–ฅ์œผ๋กœ ๋Œ๋ฆฌ๊ณ  ์žˆ๋‚˜โ€๊ฐ€ ๋‹ค๋ฅด๋ฉด ์ •์ฑ…์ด ๋‚ด๋ ค์•ผ ํ•  ํŒ๋‹จ์€ ์™„์ „ํžˆ ๋‹ฌ๋ผ์ง‘๋‹ˆ๋‹ค. ์ด๊ฒƒ์ด ์ •์ฑ… ํ•™์Šต์„ ์–ด๋ ต๊ฒŒ ๋งŒ๋“œ๋Š” ๊ทผ๋ณธ ์›์ธ์ž…๋‹ˆ๋‹ค.

์ตœ๊ทผ TacSL์ฒ˜๋Ÿผ ์ „๋‹จ ๊ด€๋ จ ์ด‰๊ฐ๋Ÿ‰์„ ๋ชจ๋ธ๋งํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋„ ์žˆ์ง€๋งŒ, ๋…ผ๋ฌธ์€ ๊ทธ๊ฒƒ์ด ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ณ„ ๊ฐ€์ •๊ณผ ๋ฌผ์ฒด ๊ธฐํ•˜(object geometry)์— ์˜์กดํ•ด ์ผ๋ฐ˜ํ™”์™€ ์‹ค์ œ ๋ฐฐ์น˜์— ์ œ์•ฝ์ด ์žˆ๋‹ค๊ณ  ์ง€์ ํ•ฉ๋‹ˆ๋‹ค.

TactileLab์˜ ํ•œ ์ค„ ์ฃผ์žฅ

ํƒ„์„ฑ๋ง‰ ๋ณ€ํ˜•์„ ๋ช…์‹œ์ ์œผ๋กœ(๋น„์‹ธ๊ฒŒ) ํ’€์ง€ ๋ง๊ณ , ๊ฐ•์ฒด ์ด‰๊ฐ ๊ฐ์ง€์— ์กฐ๋ฐ€ํ•œ ์ ‘์„  ์ ‘์ด‰-์šด๋™ ๋‹จ์„œ(dense tangential contact-motion cue) ๋ฅผ ๋”ํ•˜๋ผ.

TactileLab์€ ์ ‘์ด‰์„ ๋‘ ๊ฐ€์ง€ ์ƒ๋ณด์  ์ด‰๊ฐ ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ๋กœ ํ‘œํ˜„ํ•ฉ๋‹ˆ๋‹ค. ํ•˜๋‚˜๋Š” ๋ฒ•์„  ์ ‘์ด‰ ๊นŠ์ด(normal-contact depth), ๋‹ค๋ฅธ ํ•˜๋‚˜๋Š” ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋œ ์ด‰๊ฐ ํ๋ฆ„(simulated tactile flow) ์ž…๋‹ˆ๋‹ค. ๊นŠ์ด๋Š” ๊ตญ์†Œ ํ•จ์ž…(indentation)๊ณผ ์ ‘์ด‰ ๊ธฐํ•˜๋ฅผ ๋‹ด๊ณ , ์ด‰๊ฐ ํ๋ฆ„์€ ํ‰๋ฉด ๋‚ด ์šด๋™์žฅ(in-plane motion field)์œผ๋กœ ์ ‘์„  ๋ฐฉํ–ฅ์˜ ์ ‘์ด‰ ์ง„ํ™”๋ฅผ ๋‹ด์Šต๋‹ˆ๋‹ค. ์ด ํ‘œํ˜„์€ (1) ๊ณ„์‚ฐ์ด ํšจ์œจ์ ์ด๊ณ , (2) ๋Œ€๊ทœ๋ชจ ๊ฐ•ํ™”ํ•™์Šต๊ณผ ํ˜ธํ™˜๋˜๋ฉฐ, (3) real-to-sim ๋ณ€ํ™˜์„ ํ†ตํ•ด ์‹ค์ œ ๋น„์ „ ์ด‰๊ฐ ์„ผ์„œ๋กœ ์ „์ด ๊ฐ€๋Šฅํ•˜๋‹ค๋Š” ๊ฒƒ์ด ํ•ต์‹ฌ์ž…๋‹ˆ๋‹ค.

flowchart TD
    A[Dexterous Sim2Real needs<br/>scalable + shear-aware tactile] --> B{Existing simulators}
    B -->|Deformable| C[High fidelity<br/>but too SLOW for RL]
    B -->|Rigid-body| D[Fast and scalable<br/>but depth/force-like only]
    C --> E[Gap: efficient + dense + shear-sensitive]
    D --> E
    E --> F[TactileLab on IsaacLab:<br/>contact depth + simulated tactile flow]
    F --> G[Tactile RL teacher-student]
    G --> H[Real2Sim transfer]
    H --> I[Sim-to-real deployment]

๋ฐฉ๋ฒ•

TactileLab์€ IsaacLab ์œ„์— ๊ตฌ์ถ•๋œ ์—”๋“œํˆฌ์—”๋“œ ํ”„๋ ˆ์ž„์›Œํฌ๋กœ, ๋‹จ์ผ GPU ๋ณ‘๋ ฌ ํŒŒ์ดํ”„๋ผ์ธ ์•ˆ์—์„œ (1) ํšจ์œจ์  ์ด‰๊ฐ ์‹œ๋ฎฌ๋ ˆ์ด์…˜, (2) ์ ‘์ด‰ ํ’๋ถ€(contact-rich) ํƒœ์Šคํฌ ์„ค๊ณ„, (3) ์ด‰๊ฐ ๊ฐ•ํ™”ํ•™์Šต, (4) real-to-sim ์ด‰๊ฐ ์ „์ด, (5) sim-to-real ๋ฐฐ์น˜๋ฅผ ํ†ตํ•ฉํ•ฉ๋‹ˆ๋‹ค. ๋‹จ์ผ ํŒ”, ์–‘ํŒ”, ๊ทธ๋ฆฌํผ, ๋‹ค์ง€(multi-finger) ๋“ฑ ์ด์งˆ์ (heterogeneous) ๋กœ๋ด‡ ํ˜•ํƒœ๋ฅผ ์ง€์›ํ•˜๋ฉด์„œ๋„ ์ด‰๊ฐ ๊ด€์ธก ์ƒ์„ฑยท์ •์ฑ… ํ•™์Šตยท๋ฐฐ์น˜์— ๋Œ€ํ•ด ๊ณตํ†ต ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์œ ์ง€ํ•˜๋Š” ๊ฒƒ์ด ์„ค๊ณ„ ๋ชฉํ‘œ์ž…๋‹ˆ๋‹ค.

์‹œ์Šคํ…œ์˜ ๋„ค ๊ธฐ๋‘ฅ

๋…ผ๋ฌธ์€ ์‹œ์Šคํ…œ ์ˆ˜์ค€์—์„œ ๋„ค ๊ฐ€์ง€ ์ฃผ์š” ๊ตฌ์„ฑ์š”์†Œ๋ฅผ ์ œ์‹œํ•ฉ๋‹ˆ๋‹ค.

  1. ํšจ์œจ์  ์ด‰๊ฐ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์Šคํƒ: ์ €์ฐจ์› ์ ‘์ด‰ ์ •๋ณด, ์ ‘์ด‰-๊นŠ์ด ์ด๋ฏธ์ง€, ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋œ ์ด‰๊ฐ-ํ๋ฆ„์žฅ ๋“ฑ ๋‹ค์ค‘ ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ๋ฅผ ์ œ๊ณต.
  2. ํ†ตํ•ฉ ํƒœ์Šคํฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ: ๋น„ํŒŒ์ง€(non-prehensile) ์ƒํ˜ธ์ž‘์šฉ๋ถ€ํ„ฐ ์†์•ˆ(in-hand) ์ •๋ฐ€ ์ œ์–ด๊นŒ์ง€ ์•„์šฐ๋ฅด๋Š” ์ด‰๊ฐ ๋กœ๋ด‡ ํƒœ์Šคํฌ ๋ชจ์Œ.
  3. ํ•™์Šต ๋„๊ตฌ: ์ด‰๊ฐ ๊ฐ•ํ™”ํ•™์Šต, ๊ต์‚ฌ-ํ•™์ƒ(teacher-student) ์ฆ๋ฅ˜, ์ด‰๊ฐ ๋ฐ์ดํ„ฐ ์ˆ˜์ง‘.
  4. real-to-sim ์ „์ด ๋ฐ ์‹ค์„ธ๊ณ„ ๋ฐฐ์น˜: ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ด‰๊ฐ์œผ๋กœ ํ•™์Šตํ•œ ์ •์ฑ…์ด ์‹ค์ œ ์ด‰๊ฐ ์ž…๋ ฅ์œผ๋กœ ๋™์ž‘ํ•˜๋„๋ก ์—ฐ๊ฒฐ.

ํ•ต์‹ฌ ํ‘œํ˜„: ๊นŠ์ด + ์ด‰๊ฐ ํ๋ฆ„

TactileLab์˜ ํ•ต์‹ฌ ํ‘œํ˜„์€ ์ ‘์ด‰ ๊นŠ์ด์— ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋œ ์ด‰๊ฐ ํ๋ฆ„์„ ๋ง๋ถ™์ด๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ด‰๊ฐ ํ๋ฆ„์€ ์ด‰๊ฐ ์ด๋ฏธ์ง€ ํ‰๋ฉด ์œ„์— ์ •์˜๋œ ์กฐ๋ฐ€ํ•œ ์ ‘์„  ์šด๋™์žฅ์ž…๋‹ˆ๋‹ค. ๊นŠ์ด๋Š” โ€œ์–ผ๋งˆ๋‚˜ ๊นŠ์ด ํ•จ์ž…๋˜์—ˆ๋Š”๊ฐ€โ€๋ฅผ, ํ๋ฆ„์€ โ€œ๊ฐ ๊ณต๊ฐ„ ์œ„์น˜์—์„œ ํ‰๋ฉด์„ ๋”ฐ๋ผ ์–ด๋–ป๊ฒŒ ์›€์ง์ด๋Š”๊ฐ€โ€๋ฅผ ๋‹ด์Šต๋‹ˆ๋‹ค. ๋‘˜์„ ํ•ฉ์น˜๋ฉด ์ ‘์ด‰ ๊ธฐํ•˜์™€ ์ ‘์„  ์ ‘์ด‰ ์ง„ํ™”๋ฅผ ๋™์‹œ์— ์ธ์ฝ”๋”ฉํ•˜๋Š” ์ „๋‹จ ๋ฏผ๊ฐ ์ด‰๊ฐ ๊ด€์ธก์ด ๋ฉ๋‹ˆ๋‹ค.

์—ฌ๊ธฐ์„œ ๊ฐ€์žฅ ์ค‘์š”ํ•œ ์„ค๊ณ„ ๊ฒฐ์ •์ด ๋“ฑ์žฅํ•ฉ๋‹ˆ๋‹ค. ์‹œ๋ฎฌ๋ ˆ์ด์…˜๋œ ์ด‰๊ฐ ํ๋ฆ„์€ ์™„์ „ํ•œ ๋ณ€ํ˜•์ฒด ๋ฌผ๋ฆฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ์•„๋‹ˆ๋ผ ํšจ์œจ์ ์ธ ์ถ”์ƒํ™”(abstraction) ๋กœ ์ •์˜๋ฉ๋‹ˆ๋‹ค. ์ฆ‰ ํƒ„์„ฑ๋ง‰ ์—ญํ•™์„ ๋ช…์‹œ์ ์œผ๋กœ ํ’€์ง€ ์•Š๊ณ , ์ ‘์ด‰ ์ธํ„ฐํŽ˜์ด์Šค์˜ ์šด๋™์œผ๋กœ๋ถ€ํ„ฐ ์œ ๋„๋˜๋Š” ์ด๋ฏธ์ง€ ๊ณต๊ฐ„์˜ ์ ‘์„  ์šด๋™ ๋‹จ์„œ๋กœ ์ „๋‹จ ๊ด€๋ จ ์ƒํ˜ธ์ž‘์šฉ์„ ํ‘œํ˜„ํ•ฉ๋‹ˆ๋‹ค. ์ด๋ ‡๊ฒŒ ํ•˜๋ฉด ๊ฐ•ํ™”ํ•™์Šต์— ํ•„์š”ํ•œ ๊ฐ•์ฒด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ํ™•์žฅ์„ฑ์„ ์œ ์ง€ํ•˜๋ฉด์„œ๋„, ์‹ค์ œ ์นด๋ฉ”๋ผ ๊ธฐ๋ฐ˜ ์ด‰๊ฐ ์„ผ์„œ์˜ ๊ด‘ํ•™ ํ๋ฆ„(optical-flow) ์œ ์‚ฌ ์‹ ํ˜ธ์™€ ์ •๋ ฌํ•  ์ˆ˜ ์žˆ๋Š” ์ด‰๊ฐ ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ๋ฅผ ์–ป์Šต๋‹ˆ๋‹ค. ํฌ์Šคํ„ฐ์—์„œ๋Š” ์ด ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ๋ฅผ ๋ช…์‹œ์ ์œผ๋กœ โ€œOptical-based Tactile Flowโ€๋ผ๊ณ  ๋ถ€๋ฆ…๋‹ˆ๋‹ค.

์ง๊ด€์  ์ˆ˜์‹ํ™”

์ ‘์ด‰๋ฉด ์œ„ ํ•œ ์  p์—์„œ ์„ผ์„œ๊ฐ€ ๋А๋ผ๋Š” ๋ฌผ๋ฆฌ์  ์ƒํ˜ธ์ž‘์šฉ์„ ๋ฒ•์„ ๊ณผ ์ ‘์„  ์„ฑ๋ถ„์œผ๋กœ ๋‚˜๋ˆ„์–ด ๋ณด๋ฉด ๋‹ค์Œ๊ณผ ๊ฐ™์ด ์ดํ•ดํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

\text{Tactile Obs}(p) \;=\; \big[\, d(p),\; \mathbf{w}(p)\,\big]

  • d(p): ์ ‘์ด‰ ๊นŠ์ด(contact depth). ๋ฌผ์ฒด๊ฐ€ ์ด‰๊ฐ ํ‘œ๋ฉด์œผ๋กœ ์–ผ๋งˆ๋‚˜ ํ•จ์ž…๋˜๋Š”์ง€๋ฅผ ๋‚˜ํƒ€๋‚ด๋ฉฐ, ๊ฐ•์ฒด ์—”์ง„์˜ ์นจํˆฌ/์ ‘์ด‰ ๊ธฐํ•˜๋กœ๋ถ€ํ„ฐ ์ง์ ‘ ๊ณ„์‚ฐ๋ฉ๋‹ˆ๋‹ค.
  • \mathbf{w}(p): ์ด‰๊ฐ ํ๋ฆ„(tactile flow), ์ฆ‰ ์  p์—์„œ์˜ 2D ์ ‘์„  ์šด๋™ ๋ฒกํ„ฐ. ์ง๊ด€์ ์œผ๋กœ ์—ฐ์†ํ•œ ๋‘ ์‹œ์ ์˜ ์ ‘์ด‰ ์ธํ„ฐํŽ˜์ด์Šค ๋ณ€์œ„๋กœ๋ถ€ํ„ฐ ์œ ๋„๋˜๋Š” ํ‰๋ฉด ๋‚ด ์šด๋™์žฅ์ž…๋‹ˆ๋‹ค.

\mathbf{w}(p) \;\approx\; \frac{\partial \mathbf{x}_{\text{contact}}(p)}{\partial t}\Big|_{\text{tangential}}

๊นŠ์ด๋งŒ ๋ณด๋Š” ๊ด€์ธก์˜ ํ•œ๊ณ„๋Š” ๋‹ค์Œ ์ง๊ด€์œผ๋กœ ์š”์•ฝ๋ฉ๋‹ˆ๋‹ค. ๋‘ ์ ‘์ด‰ ์ƒํƒœ s_1, s_2๊ฐ€ ์žˆ์„ ๋•Œ d_{s_1}(p)\approx d_{s_2}(p) ์ด๋ฉด์„œ๋„ ํ๋ฆ„์žฅ์ด \mathbf{w}_{s_1}(p)\neq \mathbf{w}_{s_2}(p) ๋ผ๋ฉด, ๊นŠ์ด๋งŒ ๋ณด๋Š” ์ •์ฑ…์€ ๋‘ ์ƒํƒœ๋ฅผ ๊ตฌ๋ถ„ํ•˜์ง€ ๋ชปํ•ฉ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ฏธ๋ž˜ ๋™์—ญํ•™์€ ์ „ํ˜€ ๋‹ค๋ฅด๋ฏ€๋กœ, ํ๋ฆ„์„ ๋”ํ•˜๋Š” ๊ฒƒ์ด ๊ณง ๋ถ€๋ถ„ ๊ด€์ธก์„ฑ์„ ์ค„์ด๋Š” ์ผ์ž…๋‹ˆ๋‹ค. ์‹ค์ œ ์„ผ์„œ ์ชฝ์—์„œ๋Š” ์ด \mathbf{w}(p)๊ฐ€ ์—ฐ์†ํ•œ ์ด‰๊ฐ ์ด๋ฏธ์ง€ ์‚ฌ์ด์˜ ๊ด‘ํ•™ ํ๋ฆ„์— ๋Œ€์‘ํ•ฉ๋‹ˆ๋‹ค.

ํƒœ์Šคํฌ ์Šค์œ„ํŠธ์™€ PETS-Net

ํƒœ์Šคํฌ ์Šค์œ„ํŠธ๋Š” ๋‹จ์ˆœํ•œ ์ ‘์ด‰ ํ’๋ถ€ ํ–‰๋™์—์„œ ๋งค์šฐ ๋™์ ์ธ ์†์žฌ์ฃผ ์กฐ์ž‘๊นŒ์ง€ ํ•˜๋‚˜์˜ ์ง„ํ–‰(progression)์œผ๋กœ ๊ตฌ์„ฑ๋ฉ๋‹ˆ๋‹ค. ๋…ผ๋ฌธ์ด ๋ช…์‹œํ•˜๋Š” ํƒœ์Šคํฌ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค.

  • ๋‹จ์ผ ํŒ” ์ด‰๊ฐ ํƒœ์Šคํฌ: ๋ฌผ์ฒด ๋ฐ€๊ธฐ(object pushing), ๋ชจ์„œ๋ฆฌ ๋”ฐ๋ผ๊ฐ€๊ธฐ(edge following), ํ‘œ๋ฉด ๋”ฐ๋ผ๊ฐ€๊ธฐ(surface following).
  • ์–‘ํŒ”(bimanual) ํƒœ์Šคํฌ: bi-pushing.
  • ์ „๋‹จ ๋ฏผ๊ฐ ์ถ”์  ํƒœ์Šคํฌ: ์–‘ํŒ” ๋ฌผ์ฒด ๋”ฐ๋ผ๊ฐ€๊ธฐ(dual-arm object following).
  • ์†์•ˆ ์กฐ์ž‘: ์ค‘๋ ฅ ๋ถˆ๋ณ€(gravity-invariant) ๋ฌผ์ฒด ํšŒ์ „(AnyRotate ๊ณ„์—ด).

๋…ผ๋ฌธ์€ ์ด ์ค‘ ๊ฐ€์žฅ ์–ด๋ ค์šด ์†์•ˆ(in-hand) ์กฐ์ž‘์— ์ดˆ์ ์„ ๋งž์ถฐ PETS-Net(Positional-Encoding Temporal-Spatial Network) ์„ ์ œ์•ˆํ•ฉ๋‹ˆ๋‹ค. ์ด ํƒœ์Šคํฌ๋Š” ๋‹ค์ง€ ์ ‘์ด‰, ์ž๊ธฐ์ˆ˜์šฉ(proprioceptive) ์ด๋ ฅ, ์ด์ „ ํ–‰๋™, ๊ณ ์ฐจ์› ์ด‰๊ฐ ๊ด€์ธก์— ๋Œ€ํ•œ ์žฅ๊ธฐ ์ถ”๋ก (long-horizon reasoning)์„ ์š”๊ตฌํ•ฉ๋‹ˆ๋‹ค. PETS-Net์€ ๊ต์‚ฌ-ํ•™์ƒ ํ”„๋ ˆ์ž„์›Œํฌ์—์„œ ํ•™์ƒ ์ ์‘(student adaptation) ๋ชจ๋“ˆ ์—ญํ• ์„ ํ•˜๋ฉฐ, ๋‹ค์Œ์„ ์ˆ˜ํ–‰ํ•ฉ๋‹ˆ๋‹ค.

  • ๊ด€์ ˆ๊ฐยทํ–‰๋™ ์ด๋ ฅ์— ์œ„์น˜ ์ธ์ฝ”๋”ฉ(positional encoding) ์„ ์ ์šฉ,
  • ์ ‘์ด‰-๊นŠ์ด์™€ ์ด‰๊ฐ-ํ๋ฆ„ ๊ด€์ธก์—์„œ ๊ณต๊ฐ„(spatial) ํŠน์ง• ์ถ”์ถœ,
  • ์ด๋“ค ํŠน์ง•์„ ์‹œ๊ฐ„์ ์œผ๋กœ ์ง‘๊ณ„(temporal aggregation) ํ•˜์—ฌ ํŠน๊ถŒ(privileged) ์ž ์žฌ ํ‘œํ˜„์„ ์ถ”์ •.

์ด ๊ตฌ์กฐ ๋•๋ถ„์— ์†์•ˆ ์กฐ์ž‘ ์ •์ฑ…์€ ์‹œ๊ฐ„์— ๊ฑธ์ณ ์กฐ๋ฐ€ํ•œ ์ด‰๊ฐ ์ •๋ณด๋ฅผ ํ™œ์šฉํ•˜๋ฉด์„œ๋„, ๋ฐฐ์น˜ ์‹œ์ ์—๋Š” ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ํŠน๊ถŒ ์ƒํƒœ ์—†์ด ๋™์ž‘ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

# PETS-Net student adaptation (reconstructed from paper text; English only)
function PETS_Net(joint_action_history, contact_depth_seq, tactile_flow_seq):
    pe_hist  = positional_encoding(joint_action_history)   # encode proprio/action history
    z_depth  = spatial_encoder(contact_depth_seq)          # spatial features from depth
    z_flow   = spatial_encoder(tactile_flow_seq)           # spatial features from flow
    feats    = concat(pe_hist, z_depth, z_flow)
    latent   = temporal_aggregator(feats)                  # temporal-spatial fusion
    return latent                                          # match privileged teacher latent

๋‘ ๋‹จ๊ณ„ ๊ต์‚ฌ-ํ•™์ƒ ํ•™์Šต (ํฌ์Šคํ„ฐ ๊ธฐ์ค€)

ํฌ์Šคํ„ฐ๋Š” ํ•™์Šต ํŒŒ์ดํ”„๋ผ์ธ์„ ๋‘ ๋‹จ๊ณ„๋กœ ๋ช…ํ™•ํžˆ ์„ค๋ช…ํ•ฉ๋‹ˆ๋‹ค.

  • Stage 1 (๊ต์‚ฌ): ์‹œ๋ฎฌ๋ ˆ์ด์…˜์—์„œ๋งŒ ๊ฐ€๋Šฅํ•œ ํŠน๊ถŒ ์ •๋ณด๋ฅผ ์‚ฌ์šฉํ•ด ๊ต์‚ฌ ์ •์ฑ…์„ ํ•™์Šต. ์™ธ์žฌ(extrinsic) ์ธ์ฝ”๋”๊ฐ€ ํŠน๊ถŒ ๋ณ€์ˆ˜๋ฅผ ์ž ์žฌ ํ‘œํ˜„์œผ๋กœ ๋งคํ•‘ํ•˜๊ณ , ๊ธฐ๋ฐ˜(base) ์ •์ฑ…์ด ์ด๋ฅผ ์‚ฌ์šฉํ•ด ์ ‘์ด‰ ํ’๋ถ€ ํ–‰๋™์„ ํ•™์Šต.
  • Stage 2 (ํ•™์ƒ): ๊ธฐ๋ฐ˜ ์ •์ฑ…์„ ๋ณต์‚ฌยท๋™๊ฒฐ(freeze)ํ•œ ๋’ค, PETS-Net์ด ํŠน๊ถŒ ์ธ์ฝ”๋”๋ฅผ ๋Œ€์ฒดํ•˜์—ฌ ์‹ค์„ธ๊ณ„์—์„œ ์–ป์„ ์ˆ˜ ์žˆ๋Š” ๊ด€์ธก(์ž๊ธฐ์ˆ˜์šฉ ์ด๋ ฅ + ์ ‘์ด‰ ๊นŠ์ด + ์ด‰๊ฐ ํ๋ฆ„)์œผ๋กœ๋ถ€ํ„ฐ ์ž ์žฌ ํ‘œํ˜„์„ ์˜ˆ์ธก. ๊ต์‚ฌ ์ž ์žฌ ํ‘œํ˜„์— ๋งž๋„๋ก ํ•™์Šต๋˜์–ด, ๋ฐฐ์น˜ ์‹œ ํŠน๊ถŒ ์ƒํƒœ ์—†์ด๋„ ์กฐ๋ฐ€ํ•œ ๋‹ค์ค‘๋ชจ๋‹ฌ ์ด‰๊ฐ ํ”ผ๋“œ๋ฐฑ์„ ์‚ฌ์šฉ.

Real2Sim ์ „์ด์™€ Sim2Real ๋ฐฐ์น˜

์‹œ๋ฎฌ๋ ˆ์ด์…˜๊ณผ ์‹ค์ œ ์ด‰๊ฐ ๊ด€์ธก์˜ ๊ฐ„๊ทน์„ ๋ฉ”์šฐ๊ธฐ ์œ„ํ•ด, ๋…ผ๋ฌธ์€ Real2Sim ์ด‰๊ฐ ์ „์ด ํŒŒ์ดํ”„๋ผ์ธ์„ ๊ฐœ๋ฐœํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ชจ๋“ˆ์€ ์‹ค์ œ ์นด๋ฉ”๋ผ ๊ธฐ๋ฐ˜ ์ด‰๊ฐ ์ด๋ฏธ์ง€๋ฅผ ์ •์ฑ… ํ•™์Šต์— ์“ฐ์ธ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ(์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์Šคํƒ€์ผ ์ ‘์ด‰-๊นŠ์ด ์ด๋ฏธ์ง€ + ์ด‰๊ฐ-ํ๋ฆ„์žฅ)๋กœ ๋งคํ•‘ํ•˜์—ฌ ๊ด€์ธก ๋ถˆ์ผ์น˜๋ฅผ ์ค„์ž…๋‹ˆ๋‹ค. ํŠนํžˆ ์ด‰๊ฐ-ํ๋ฆ„ ์ „์ด๋Š” ์—ฐ์†ํ•œ ์‹ค์ œ ์ด‰๊ฐ ์ด๋ฏธ์ง€ ๋‘ ์žฅ์„ ์ž…๋ ฅ์œผ๋กœ ๋ฐ›์•„ ๋Œ€์‘ํ•˜๋Š” ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ด‰๊ฐ-ํ๋ฆ„ ํ‘œํ˜„์„ ์˜ˆ์ธกํ•ฉ๋‹ˆ๋‹ค. ์ฆ‰ ์‹ค์ œ ์„ผ์„œ๊ฐ€ ๊ด€์ธกํ•œ ๋™์  ์ ‘์„  ์ ‘์ด‰ ๋‹จ์„œ๋ฅผ TactileLab ์ •์ฑ…์ด ์“ฐ๋Š” ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ๋กœ ๋ณ€ํ™˜ํ•ฉ๋‹ˆ๋‹ค.

์ด ์ •์‹ํ™”๋Š” ์ ‘์ด‰ ๋ณ€ํ˜•๊ณผ ์ „๋‹จ์ด ์ด๋ฏธ์ง€ ๊ณต๊ฐ„ ๋ณ€ํ™”๋กœ ๊ด€์ธก ๊ฐ€๋Šฅํ•œ ์ˆœ์‘ํ˜• ๋น„์ „ ์ด‰๊ฐ ์„ผ์„œ์— ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋“ค์–ด๋งž์Šต๋‹ˆ๋‹ค. ๊ฐ•ํ™”ํ•™์Šต ์ค‘์— ๊ณ ์ถฉ์‹ค๋„ ์†Œํ”„ํŠธ๋ฐ”๋”” ๋ Œ๋”๋ง์„ ์š”๊ตฌํ•˜๋Š” ๋Œ€์‹ , ํšจ์œจ์ ์ธ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ด‰๊ฐ ๊ด€์ธก์œผ๋กœ ์ •์ฑ…์„ ํ•™์Šตํ•˜๊ณ  ๋‚˜์ค‘์— ์ง€๋„ํ•™์Šต ๊ธฐ๋ฐ˜ Real2Sim ๋ณ€ํ™˜์œผ๋กœ ์‹ค์ œ ์ด๋ฏธ์ง€๋ฅผ ์ •๋ ฌํ•˜๋Š” ์ „๋žต์ž…๋‹ˆ๋‹ค. ๋…ผ๋ฌธ Figure 1์— ๋”ฐ๋ฅด๋ฉด ์ง€์›๋˜๋Š” ์‹ค์ œ ์„ผ์„œ๋Š” GelSight Mini, DIGIT, 9DTact, Classic TacTip, Finger TacTip, DigiTac ๋“ฑ์œผ๋กœ ํญ๋„“์Šต๋‹ˆ๋‹ค.

flowchart LR
    subgraph SIM[TactileLab on IsaacLab]
      RB[Rigid-body contact] --> DM[Contact depth map]
      RB --> TF[Simulated tactile flow]
      DM --> OBS[Tactile observation]
      TF --> OBS
    end
    OBS --> T[Stage1: privileged teacher]
    T --> S[Stage2: PETS-Net student]
    REALSENS[GelSight Mini / DIGIT / 9DTact / TacTip / DigiTac] --> R2S[Real2Sim transfer]
    R2S --> OBS2[Sim-style depth + flow]
    OBS2 --> S
    S -->|deploy| ROBOT[Real robot embodiments]

์‹คํ—˜

์ด ๋…ผ๋ฌธ์€ ICRA 2026 ViTac Workshop์— ์ฑ„ํƒ๋œ 3ํŽ˜์ด์ง€ ๋ถ„๋Ÿ‰์˜ ์งง์€ ์›Œํฌ์ˆ ๋…ผ๋ฌธ์ž…๋‹ˆ๋‹ค. ๋ณธ๋ฌธ ์ž์ฒด์—๋Š” ์ •๋Ÿ‰ ํ‘œ/์ˆ˜์น˜๊ฐ€ ์‹ค๋ฆฌ์ง€ ์•Š์•˜๊ณ , ํฌ์Šคํ„ฐ์˜ โ€œPreliminary Experimental Resultsโ€ ๊ฐ€ ์ •์„ฑ์  ์ ˆ์ œ ์—ฐ๊ตฌ(ablation) ํ˜•ํƒœ๋กœ ํ•ต์‹ฌ ๊ฒฐ๊ณผ๋ฅผ ๋ณด๊ณ ํ•ฉ๋‹ˆ๋‹ค. ๋”ฐ๋ผ์„œ ์•„๋ž˜๋Š” ํฌ์Šคํ„ฐ์— ๋ช…์‹œ๋œ ์„ธ ๊ฐ€์ง€ ์ ˆ์ œ ์‹คํ—˜์˜ ๊ฒฐ๋ก ์ž…๋‹ˆ๋‹ค.

์ ˆ์ œ ์‹คํ—˜ 1: ์ด‰๊ฐ ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ์˜ ๊ฐ€์น˜ (Left)

๊ณ ์ฐจ์› ์ด‰๊ฐ ๊ด€์ธก์ด ํ•™์ƒ ์ฆ๋ฅ˜(student distillation)๋ฅผ ๊ฐœ์„ ํ•ฉ๋‹ˆ๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ,

  • ๊นŠ์ด(depth) + ์ด‰๊ฐ ํ๋ฆ„(tactile flow) ์กฐํ•ฉ์ด ์ž๊ธฐ์ˆ˜์šฉ ์ •๋ณด๋งŒ ์“ฐ๋Š” ๋ฒ ์ด์Šค๋ผ์ธ(In-hand object rotation via rapid motor adaptation, ์ฐธ๊ณ  [2])๊ณผ ์ €์ฐจ์› ์ ‘์ด‰๋งŒ ์“ฐ๋Š” ๋ฒ ์ด์Šค๋ผ์ธ(AnyRotate, ์ฐธ๊ณ  [3])์„ ๋Šฅ๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.
  • ๋‚˜์•„๊ฐ€ ์ €์ฐจ์› ์ ‘์ด‰ + ๊นŠ์ด + ํ๋ฆ„์„ ๋ชจ๋‘ ๊ฒฐํ•ฉํ–ˆ์„ ๋•Œ ์ตœ๊ณ  ์„ฑ๋Šฅ์„ ๋ณด์ž…๋‹ˆ๋‹ค.

ํ•ด์„: ์ „๋‹จ์„ ๋‹ด๋Š” ํ๋ฆ„ ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ๊ฐ€ ์†์•ˆ ์กฐ์ž‘ ์ •์ฑ… ํ•™์Šต์— ์‹ค์งˆ์  ์ •๋ณด ์ด๋“์„ ์ค€๋‹ค๋Š” ์ง์ ‘ ์ฆ๊ฑฐ์ž…๋‹ˆ๋‹ค. โ€œ๊นŠ์ด๋งŒ์œผ๋กœ๋Š” ๋ถ€์กฑํ•˜๋‹คโ€๋Š” ์„œ๋ก ์˜ ๋ถ€๋ถ„ ๊ด€์ธก์„ฑ ์ฃผ์žฅ์„ ์‹คํ—˜์ ์œผ๋กœ ๋’ท๋ฐ›์นจํ•ฉ๋‹ˆ๋‹ค.

์ ˆ์ œ ์‹คํ—˜ 2: ์œ„์น˜ ์ธ์ฝ”๋”ฉ(PE)์˜ ํšจ๊ณผ (Middle)

์œ„์น˜ ์ธ์ฝ”๋”ฉ ๋ชจ๋“ˆ์ด ์ž๊ธฐ์ˆ˜์šฉ/ํ–‰๋™ ์ด๋ ฅ์œผ๋กœ๋ถ€ํ„ฐ์˜ ํ•™์Šต์„ ๊ฐœ์„ ํ•ฉ๋‹ˆ๋‹ค. ์ฃผํŒŒ์ˆ˜ ๋Œ€์—ญ(frequency bands)์„ ๋Š˜๋ฆด์ˆ˜๋ก ์œ„์น˜ ์ธ์ฝ”๋”ฉ์ด ์—†๋Š” ๊ฒฝ์šฐ ๋Œ€๋น„ ์ฆ๋ฅ˜ ํšจ์œจ์ด ์ผ๋ฐ˜์ ์œผ๋กœ ํ–ฅ์ƒ๋ฉ๋‹ˆ๋‹ค.

ํ•ด์„: ๊ด€์ ˆ๊ฐยทํ–‰๋™์˜ ์‹œ๊ณ„์—ด์„ ๋‹จ์ˆœํžˆ ๊ทธ๋Œ€๋กœ ๋„ฃ๊ธฐ๋ณด๋‹ค, ์œ„์น˜ ์ธ์ฝ”๋”ฉ์œผ๋กœ ๋‹ค์ค‘ ์ฃผํŒŒ์ˆ˜ ํ‘œํ˜„์„ ๋ถ€์—ฌํ•˜๋ฉด ์‹œ๊ฐ„์  ํŒจํ„ด์„ ๋” ์ž˜ ํฌ์ฐฉํ•œ๋‹ค๋Š” ์˜๋ฏธ์ž…๋‹ˆ๋‹ค. (ํŠธ๋žœ์Šคํฌ๋จธ/NeRF๋ฅ˜์—์„œ ์ต์ˆ™ํ•œ ์‚ฌ์ธ-์ฝ”์‚ฌ์ธ ์œ„์น˜ ์ธ์ฝ”๋”ฉ ์ง๊ด€๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค.)

์ ˆ์ œ ์‹คํ—˜ 3: ์‹œ๊ฐ„-๊ณต๊ฐ„(TS) ๊ตฌ์กฐ์˜ ํ•„์š”์„ฑ (Right)

๊ณ ์ฐจ์› ์ด‰๊ฐ ์ž…๋ ฅ์—๋Š” Temporal-Spatial ๊ตฌ์กฐ๊ฐ€ ํ•„์ˆ˜์ž…๋‹ˆ๋‹ค. ์Œ“์ธ ์ด๋ฏธ์ง€๋ฅผ ์‹œ๊ฐ„ ์ฒ˜๋ฆฌ๋งŒ(temporal-only) ํ•˜๋Š” ๋ฐฉ์‹์€ ๊ต์‚ฌ๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ์ฆ๋ฅ˜ํ•˜์ง€ ๋ชปํ•œ ๋ฐ˜๋ฉด, ๊ณต๊ฐ„ ์ด‰๊ฐ ์ธ์ฝ”๋”ฉ + ์‹œ๊ฐ„ ์ง‘๊ณ„์˜ ๊ฒฐํ•ฉ์ด ๊ฐ€์žฅ ๊ฐ•ํ•œ ๊ฒฐ๊ณผ๋ฅผ ๋ƒ…๋‹ˆ๋‹ค.

ํ•ด์„: ์ด‰๊ฐ ํ๋ฆ„ยท๊นŠ์ด ์ด๋ฏธ์ง€๋Š” ๋ณธ์งˆ์ ์œผ๋กœ ๊ณต๊ฐ„ ๊ตฌ์กฐ(์–ด๋””์„œ ์–ด๋–ป๊ฒŒ ๋Œ๋ฆฌ๋Š”๊ฐ€)๋ฅผ ๊ฐ–๊ธฐ ๋•Œ๋ฌธ์—, ์‹œ๊ฐ„์ถ•์œผ๋กœ๋งŒ ๋ญ‰๊ฐœ๋ฉด ์ •๋ณด๊ฐ€ ์†์‹ค๋ฉ๋‹ˆ๋‹ค. PETS-Net์˜ โ€œ๊ณต๊ฐ„ ํŠน์ง• ์ถ”์ถœ ํ›„ ์‹œ๊ฐ„ ์ง‘๊ณ„โ€ ์„ค๊ณ„์˜ ํƒ€๋‹น์„ฑ์„ ๋ณด์—ฌ ์ค๋‹ˆ๋‹ค.

์ ˆ์ œ ์ถ• ๋น„๊ต ๋Œ€์ƒ ๊ฒฐ๋ก 
์ด‰๊ฐ ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ proprio-only [2], low-dim contact [3] vs depth+flow depth+flow๊ฐ€ ์šฐ์ˆ˜, (low-dim + depth + flow)๊ฐ€ ์ตœ๊ณ 
์œ„์น˜ ์ธ์ฝ”๋”ฉ(PE) no-PE vs ์ฃผํŒŒ์ˆ˜ ๋Œ€์—ญ ์ฆ๊ฐ€ ๋Œ€์—ญ ์ฆ๊ฐ€ ์‹œ ์ฆ๋ฅ˜ ํšจ์œจ ํ–ฅ์ƒ
์‹œ๊ฐ„-๊ณต๊ฐ„ ๊ตฌ์กฐ(TS) temporal-only vs spatial+temporal spatial+temporal ๊ฒฐํ•ฉ์ด ์ตœ๊ฐ•
Note

๋ณธ๋ฌธ/ํฌ์Šคํ„ฐ ๋ชจ๋‘ ๊ตฌ์ฒด์ ์ธ ์ฒ˜๋ฆฌ๋Ÿ‰(FPS), ๋ณ‘๋ ฌ ํ™˜๊ฒฝ ์ˆ˜, Sim2Real ์„ฑ๊ณต๋ฅ ์˜ ์ˆ˜์น˜๋Š” ๋ช…์‹œํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์›Œํฌ์ˆ ๋‹จ๊ณ„์˜ โ€œpreliminaryโ€ ๊ฒฐ๊ณผ๋กœ์„œ, ์ •๋Ÿ‰ ์ง€ํ‘œ๋ณด๋‹ค ๋ชจ๋‹ฌ๋ฆฌํ‹ฐยท์•„ํ‚คํ…์ฒ˜ ์„ค๊ณ„์˜ ์œ ํšจ์„ฑ์„ ์ ˆ์ œ ์—ฐ๊ตฌ๋กœ ๊ฒ€์ฆํ•˜๋Š” ๋ฐ ์ดˆ์ ์ด ๋งž์ถฐ์ ธ ์žˆ์Šต๋‹ˆ๋‹ค.

๋น„ํŒ์  ๊ณ ์ฐฐ

๊ฐ•์ 

  • ๋ฌธ์ œ ์ •์˜๊ฐ€ ๋‚ ์นด๋กญ๋‹ค. โ€œ๊ฐ•์ฒด ์‹œ๋ฎฌ์€ ๋น ๋ฅด์ง€๋งŒ ๊นŠ์ด/ํž˜ ์‹ ํ˜ธ๋งŒ ์ฃผ๊ณ , ๋ณ€ํ˜•์ฒด ์‹œ๋ฎฌ์€ ์ถฉ์‹คํ•˜์ง€๋งŒ ๋А๋ฆฌ๋‹คโ€๋Š” ์ด๋ถ„๋ฒ•๊ณผ, ๊ทธ๋กœ ์ธํ•œ ๋ถ€๋ถ„ ๊ด€์ธก์„ฑ ์ง„๋‹จ์€ ๋น„์ „ ์ด‰๊ฐ Sim2Real์˜ ์‹ค์ œ ๋ณ‘๋ชฉ์„ ์ •ํ™•ํžˆ ์งš์Šต๋‹ˆ๋‹ค. ํ๋ฆ„์„ ๋”ํ•ด ์ด๋ฅผ ๋ฉ”์šด๋‹ค๋Š” ์ฒ˜๋ฐฉ์€ ๋ช…ํ™•ํ•˜๊ณ  ๊ฒ€์ฆ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.
  • ๋ฌผ๋ฆฌ ํ’€์ด๊ฐ€ ์•„๋‹Œ โ€œํ‘œํ˜„โ€ ์ „๋žต. ํƒ„์„ฑ๋ง‰ ์—ญํ•™์„ ๋ช…์‹œ์ ์œผ๋กœ ํ’€์ง€ ์•Š๊ณ  ์ ‘์ด‰ ์ธํ„ฐํŽ˜์ด์Šค ์šด๋™์œผ๋กœ๋ถ€ํ„ฐ ๊ด‘ํ•™ ํ๋ฆ„ ์œ ์‚ฌ ์‹ ํ˜ธ๋ฅผ ์ถ”์ƒํ™”ํ•จ์œผ๋กœ์จ, ๊ฐ•์ฒด ์‹œ๋ฎฌ์˜ ํ™•์žฅ์„ฑ์„ ์œ ์ง€ํ•ฉ๋‹ˆ๋‹ค. ์ด๋Š” IsaacLab์˜ GPU ๋ณ‘๋ ฌํ™”์™€ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๊ฒฐํ•ฉ๋˜์–ด ๋Œ€๊ทœ๋ชจ ๊ฐ•ํ™”ํ•™์Šต์„ ๋…ธ๋ฆฝ๋‹ˆ๋‹ค.
  • ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ-์‹ค์„ผ์„œ ์ •๋ ฌ์ด ์ž์—ฐ์Šค๋Ÿฝ๋‹ค. ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ด‰๊ฐ ํ๋ฆ„์ด ์‹ค์ œ ์นด๋ฉ”๋ผ ์„ผ์„œ์˜ ๊ด‘ํ•™ ํ๋ฆ„๊ณผ ์ง์ ‘ ๋Œ€์‘ํ•˜๋ฏ€๋กœ, Real2Sim ์ „์ด(์—ฐ์† ๋‘ ํ”„๋ ˆ์ž„ โ†’ ์‹œ๋ฎฌ ํ๋ฆ„)๊ฐ€ ๊ฐœ๋…์ ์œผ๋กœ ๊น”๋”ํ•ฉ๋‹ˆ๋‹ค. ์ง€์› ์„ผ์„œ๊ฐ€ GelSight Mini, DIGIT, 9DTact, TacTip, DigiTac์œผ๋กœ ํญ๋„“์–ด ์ผ๋ฐ˜์„ฑ์ด ํฝ๋‹ˆ๋‹ค.
  • ํ†ตํ•ฉ ํ”„๋ ˆ์ž„์›Œํฌ. ์‹œ๋ฎฌยทํƒœ์Šคํฌยทํ•™์Šตยท์ „์ดยท๋ฐฐ์น˜๋ฅผ ํ•œ ํŒŒ์ดํ”„๋ผ์ธ์— ๋ฌถ๊ณ , ๋‹จ์ผ/์–‘ํŒ”/๊ทธ๋ฆฌํผ/๋‹ค์ง€ ๋“ฑ ์ด์งˆ์  ํ˜•ํƒœ๋ฅผ ๊ณตํ†ต ์ธํ„ฐํŽ˜์ด์Šค๋กœ ๋‹ค๋ฃฌ๋‹ค๋Š” ์ ์—์„œ ๋ฒค์น˜๋งˆํฌยทํ”Œ๋žซํผ์œผ๋กœ์„œ ๊ฐ€์น˜๊ฐ€ ํฝ๋‹ˆ๋‹ค.

์•ฝ์ ยทํ•œ๊ณ„

  • ์ •๋Ÿ‰ ์ง€ํ‘œ์˜ ๋ถ€์žฌ. ํ•ต์‹ฌ ์…€๋ง ํฌ์ธํŠธ์ธ โ€œefficientโ€๋ฅผ ๋’ท๋ฐ›์นจํ•  FPSยท๋ณ‘๋ ฌ ํ™˜๊ฒฝ ์ˆ˜ยท์‹ค๋ฌผ ์„ฑ๊ณต๋ฅ  ์ˆ˜์น˜๊ฐ€ ๋ณธ๋ฌธ/ํฌ์Šคํ„ฐ์— ์—†์Šต๋‹ˆ๋‹ค. ํšจ์œจ์„ฑ ์ฃผ์žฅ์ด ์ •์„ฑ์  ์ ˆ์ œ์— ๋จธ๋ฌผ๋Ÿฌ, ๋™์‹œ๋Œ€ ๊ณ ์† ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ ๋Œ€๋น„ ์ •๋Ÿ‰ ๋น„๊ต๊ฐ€ ์–ด๋ ต์Šต๋‹ˆ๋‹ค.
  • ํ๋ฆ„ ์ถ”์ƒํ™”์˜ ๋ฌผ๋ฆฌ ์ •ํ™•๋„. ์ด‰๊ฐ ํ๋ฆ„์„ ๋ณ€ํ˜•์ฒด ๋ฌผ๋ฆฌ ๋Œ€์‹  ์ ‘์ด‰-์šด๋™ ๋‹จ์„œ๋กœ ๊ทผ์‚ฌํ•˜๋ฏ€๋กœ, ๋ณต์žกํ•œ ๋‹ค์ค‘ ์ ‘์ด‰, ์žฌ์งˆ ์˜์กด ๋งˆ์ฐฐ, ์ ์ฐฉ(adhesion) ๋“ฑ์—์„œ ํž˜์˜ ๋ฌผ๋ฆฌ์  ์ ˆ๋Œ€๊ฐ’ ์ถฉ์‹ค๋„๋Š” ๋ณด์žฅํ•˜๊ธฐ ์–ด๋ ต์Šต๋‹ˆ๋‹ค. โ€œ์ถฉ์‹ค๋„โ€๊ฐ€ ์ •์ฑ…์— ์œ ์šฉํ•œ ๋‹จ์„œ์˜ ํ’๋ถ€ํ•จ์ธ์ง€, ๋ฌผ๋ฆฌ๋Ÿ‰์˜ ์ •ํ™•ํ•จ์ธ์ง€๋Š” ๊ตฌ๋ถ„ํ•ด์„œ ๋ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.
  • Real2Sim์˜ ๋ฐ์ดํ„ฐยท๋„๋ฉ”์ธ ์˜์กด์„ฑ. ์ง€๋„ํ•™์Šต ๊ธฐ๋ฐ˜ ๋ณ€ํ™˜์€ ์„ผ์„œยทํƒœ์Šคํฌ๋ณ„ ์‹ค๋ฐ์ดํ„ฐ ์ˆ˜์ง‘์„ ์š”๊ตฌํ•˜๊ณ , ํ•™์Šต ๋ถ„ํฌ ๋ฐ–(OOD) ์ ‘์ด‰ ํŒจํ„ด์—์„œ ๋ถ€์ •ํ™•ํ•  ์œ„ํ—˜์ด ์žˆ์Šต๋‹ˆ๋‹ค.
  • ๊ฒ€์ฆ ๋ฒ”์œ„. ์ •์‹ ๊ฒฐ๊ณผ๋Š” ์†์•ˆ ํšŒ์ „ ํƒœ์Šคํฌ์˜ ์ฆ๋ฅ˜ ์ ˆ์ œ์— ์ง‘์ค‘๋˜์–ด ์žˆ๊ณ , ๋‚˜์—ด๋œ ๋‹ค๋ฅธ ํƒœ์Šคํฌ(๋ฐ€๊ธฐ, ๋ชจ์„œ๋ฆฌ/ํ‘œ๋ฉด ๋”ฐ๋ผ๊ฐ€๊ธฐ, bi-pushing, ์–‘ํŒ” ๋”ฐ๋ผ๊ฐ€๊ธฐ)์˜ ์ •๋Ÿ‰์  Sim2Real ๊ฒฐ๊ณผ๋Š” ์ด ๋ฌธ์„œ ๋ฒ”์œ„์—์„œ ํ™•์ธ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์›Œํฌ์ˆ ๋‹จ๊ณ„์˜ ๊ฐœ๋… ๊ฒ€์ฆ์œผ๋กœ ๋ณด๋Š” ๊ฒƒ์ด ํƒ€๋‹นํ•ฉ๋‹ˆ๋‹ค.

๊ด€๋ จ ์—ฐ๊ตฌ์™€์˜ ๋น„๊ต

์—ฐ๊ตฌ ์ ‘๊ทผ ์ „๋‹จ/์ ‘์„  ์ฒ˜๋ฆฌ ๋น„๊ณ 
SimTac [1] ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ๋ณ€ํ˜•์ฒด ์‹œ๋ฎฌ ๊ณ ์ถฉ์‹ค๋„ ์ˆœ์‘ ์ ‘์ด‰ RL์—๋Š” ๋А๋ฆผ
Tactile Gym 2.0 [3] / R2S translation [2] ๊ฐ•์ฒด + R2S ์ด๋ฏธ์ง€ ๋ณ€ํ™˜ ๊นŠ์ด/์ €์ฐจ์› ์ ‘์ด‰ ์œ„์ฃผ ๋ณธ ์ €์ž ๊ทธ๋ฃน ๊ณ„๋ณด
TacSL [7] ๋น„์ฃผ์˜คํƒํƒ€์ผ ์‹œ๋ฎฌยทํ•™์Šต ์ „๋‹จ ๊ด€๋ จ ์ด‰๊ฐ๋Ÿ‰ ๋ชจ๋ธ๋ง ์‹œ๋ฎฌยท๋ฌผ์ฒด ๊ธฐํ•˜ ๊ฐ€์ • ์˜์กด
TACTO [5] / GelSight ์ƒ์„ฑ [4] ๋น„์ „ ์ด‰๊ฐ ๋ Œ๋”๋ง ์ฃผ๋กœ ๋ฒ•์„ /์ด๋ฏธ์ง€ ๋น ๋ฅธ ๋ Œ๋”๋ง
AnyRotate [11] ์†์•ˆ ํšŒ์ „ Sim2Real ์ €์ฐจ์› ์ ‘์ด‰ ๋ณธ ๋…ผ๋ฌธ ๋ฒ ์ด์Šค๋ผ์ธ
TactileLab (๋ณธ ๋…ผ๋ฌธ) ๊ฐ•์ฒด + ๊นŠ์ด + ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ด‰๊ฐ ํ๋ฆ„ ์กฐ๋ฐ€ํ•œ ์ ‘์„  ์šด๋™์žฅ ์ถ”์ƒํ™” IsaacLab GPU ๋ณ‘๋ ฌ, PETS-Net, Real2Sim ํ๋ฆ„ ์ „์ด

TactileLab์˜ ์ฐจ๋ณ„์ ์€, ์ „๋‹จ์„ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ณ„ ๋ฌผ์ฒด ๊ธฐํ•˜ ๊ฐ€์ •์— ์˜์กดํ•˜๋Š” ๋ฌผ๋ฆฌ๋Ÿ‰์œผ๋กœ ํ’€๊ธฐ๋ณด๋‹ค ์‹ค์„ผ์„œ์˜ ๊ด‘ํ•™ ํ๋ฆ„๊ณผ ์ •๋ ฌ๋˜๋Š” ์ด๋ฏธ์ง€ ๊ณต๊ฐ„ ์ ‘์„  ์šด๋™์žฅ์œผ๋กœ ์ถ”์ƒํ™”ํ•œ๋‹ค๋Š” ๋ฐ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” TacSL์˜ ์ผ๋ฐ˜ํ™” ์ œ์•ฝ์„ ์šฐํšŒํ•˜๋ฉด์„œ, Tactile Gym ๊ณ„์—ด์˜ ๊ฐ•์ฒด-๊ธฐ๋ฐ˜ ํ™•์žฅ์„ฑ๊ณผ R2S ์ „์ด ์ „ํ†ต์„ ํ๋ฆ„ ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ๋กœ ํ™•์žฅํ•œ ์œ„์น˜ ์„ ์ ์ž…๋‹ˆ๋‹ค.

์š”์•ฝ ๋ฐ ๊ฒฐ๋ก 

  • ๋ฌธ์ œ: ์†์žฌ์ฃผ ์กฐ์ž‘ Sim2Real์—๋Š” ํ™•์žฅ ๊ฐ€๋Šฅํ•˜๋ฉด์„œ ์ „๋‹จ์„ ๋‹ด๋Š” ์ด‰๊ฐ์ด ํ•„์š”ํ•œ๋ฐ, ๋ณ€ํ˜•์ฒด ์‹œ๋ฎฌ์€ ์ถฉ์‹คํ•˜์ง€๋งŒ ๋А๋ฆฌ๊ณ , ๊ฐ•์ฒด ์‹œ๋ฎฌ์€ ๋น ๋ฅด์ง€๋งŒ ๊นŠ์ด/ํž˜ ์‹ ํ˜ธ๋งŒ ์ฃผ์–ด ๋ถ€๋ถ„ ๊ด€์ธก์„ฑ์„ ๋‚ณ๋Š”๋‹ค.
  • ์•„์ด๋””์–ด: ํƒ„์„ฑ๋ง‰์„ ๋ช…์‹œ์ ์œผ๋กœ ํ’€์ง€ ๋ง๊ณ , ์ ‘์ด‰ ์ธํ„ฐํŽ˜์ด์Šค ์šด๋™์œผ๋กœ๋ถ€ํ„ฐ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ด‰๊ฐ ํ๋ฆ„(์กฐ๋ฐ€ํ•œ ์ ‘์„  ์šด๋™์žฅ) ์„ ์ ‘์ด‰ ๊นŠ์ด์™€ ํ•จ๊ป˜ ์ถ”์ƒํ™”ํ•˜๋ผ. ์ด ํ๋ฆ„์€ ์‹ค์„ผ์„œ์˜ ๊ด‘ํ•™ ํ๋ฆ„๊ณผ ์ •๋ ฌ๋œ๋‹ค.
  • ์‹œ์Šคํ…œ: IsaacLab ์œ„์˜ ์—”๋“œํˆฌ์—”๋“œ ํ”„๋ ˆ์ž„์›Œํฌ๋กœ ํšจ์œจ์  ์ด‰๊ฐ ์‹œ๋ฎฌ, ์ ‘์ด‰ ํ’๋ถ€ ํƒœ์Šคํฌ ์Šค์œ„ํŠธ, ๊ต์‚ฌ-ํ•™์ƒ ๊ฐ•ํ™”ํ•™์Šต, Real2Sim ์ „์ด, sim-to-real ๋ฐฐ์น˜๋ฅผ ํ†ตํ•ฉ. ๋‹ค์ง€ ์†์•ˆ ์กฐ์ž‘์„ ์œ„ํ•ด ์œ„์น˜ ์ธ์ฝ”๋”ฉยท์‹œ๊ณต๊ฐ„ ์œตํ•ฉ ๊ธฐ๋ฐ˜ PETS-Net ์„ ์ œ์•ˆ.
  • ๊ฒฐ๊ณผ(์˜ˆ๋น„): ์ ˆ์ œ ์‹คํ—˜์—์„œ (1) ๊นŠ์ด+ํ๋ฆ„(+์ €์ฐจ์› ์ ‘์ด‰) ๋ชจ๋‹ฌ๋ฆฌํ‹ฐ๊ฐ€ ์ž๊ธฐ์ˆ˜์šฉ/์ €์ฐจ์› ๋ฒ ์ด์Šค๋ผ์ธ์„ ๋Šฅ๊ฐ€, (2) ์œ„์น˜ ์ธ์ฝ”๋”ฉ์˜ ์ฃผํŒŒ์ˆ˜ ๋Œ€์—ญ ์ฆ๊ฐ€๊ฐ€ ์ฆ๋ฅ˜ ํšจ์œจ์„ ๋†’์ž„, (3) ์‹œ๊ฐ„ ์ฒ˜๋ฆฌ๋งŒ์œผ๋กœ๋Š” ๋ถ€์กฑํ•˜๊ณ  ๊ณต๊ฐ„+์‹œ๊ฐ„ ๊ฒฐํ•ฉ์ด ์ตœ๊ฐ•์ž„์„ ๋ณด์˜€๋‹ค.
  • ์˜์˜: ๊ฐ•์ฒด ์‹œ๋ฎฌ์˜ ํ™•์žฅ์„ฑ์„ ์œ ์ง€ํ•œ ์ฑ„ ์ „๋‹จ ๋ฏผ๊ฐ ๊ด€์ธก์„ ๋”ํ•จ์œผ๋กœ์จ, ๋ฏธ๋„๋Ÿฌ์ง ์ œ์–ด์ฒ˜๋Ÿผ ์ „๋‹จ์ด ๋ณธ์งˆ์ ์ธ ์ ‘์ด‰ ํ’๋ถ€ ์กฐ์ž‘์˜ ๋Œ€๊ทœ๋ชจ ๊ฐ•ํ™”ํ•™์Šต๊ณผ Sim2Real์„ ์‹ค์šฉ์ ์œผ๋กœ ๋งŒ๋“ ๋‹ค.
  • ๋‚จ์€ ์งˆ๋ฌธ: ์ฒ˜๋ฆฌ๋Ÿ‰ยท์„ฑ๊ณต๋ฅ ์˜ ์ •๋Ÿ‰์  ๊ฒ€์ฆ, ํ๋ฆ„ ์ถ”์ƒํ™”์˜ ๋ฌผ๋ฆฌ ์ •ํ™•๋„, Real2Sim ๋ณ€ํ™˜์˜ OOD ๊ฒฌ๊ณ ์„ฑ, ๊ทธ๋ฆฌ๊ณ  ๋‚˜์—ด๋œ ๋‹ค์–‘ํ•œ ํƒœ์Šคํฌ ์ „๋ฐ˜์— ๋Œ€ํ•œ ์‹ค๋ฌผ ์„ฑ๊ณต๋ฅ  ๋ณด๊ณ .

ํ•œ ๋ฌธ์žฅ์œผ๋กœ: โ€œ์ „๋‹จ์„ ๋ฌผ๋ฆฌ๋กœ ํ’€์ง€ ๋ง๊ณ , ์‹ค์„ผ์„œ์˜ ๊ด‘ํ•™ ํ๋ฆ„๊ณผ ๋งž๋‹ฟ๋Š” ์šด๋™์žฅ์œผ๋กœ ์น ํ•˜๋ผโ€ - ์ด๊ฒƒ์ด ์†์žฌ์ฃผ Sim2Real์˜ ์ด‰๊ฐ ๋ณ‘๋ชฉ์„ ํ‘ธ๋Š” TactileLab์˜ ํ•ต์‹ฌ ์ง๊ด€์ž…๋‹ˆ๋‹ค.

์ฐธ๊ณ  ์ž๋ฃŒ

  • ICRA 2026 ViTac Workshop (accepted papers list): https://shanluo.github.io/ViTacWorkshops/vitac2026
  • IsaacLab (arXiv:2511.04831): https://arxiv.org/abs/2511.04831
  • TacSL: A Library for Visuotactile Sensor Simulation and Learning (T-RO 2025)
  • Tactile Gym 2.0 (RA-L 2022): https://scispace.com/pdf/tactile-gym-2-0-sim-to-real-deep-reinforcement-learning-for-1aralpku.pdf
  • Pose-and-shear-based tactile servoing (IJRR 2024)
  • AnyRotate: Gravity-invariant in-hand object rotation with sim-to-real touch (arXiv:2405.07391): https://arxiv.org/abs/2405.07391
  • Bi-Touch: Bimanual tactile manipulation with sim-to-real DRL (RA-L 2023)

Copyright 2026, JungYeon Lee